Good animation, but you repeated far too many scenes and movie clips. It just made it seem like you didn't really do much animation at all, you just did a lot of tweens and a few animated movie clips. I know that there's a lot of work into this, but it's things like that that just take away from the finished product.
On the other hand, great story, great art, good job.
It's amazing how a bad name and having a bad reputation can get you a low score. This is much better than most animations that end up get 3.5+ scores. Good stuff.
If you want good scores, here's a few pointers.
A) Don't say what number flash it is. It sounds like you're trying to make excuses, so people go into watching already expecting something pretty bad.
B) Don't call it a test. If it's really a test or practice, you shouldn't really be submitting it.
There were absolutely no colors and the FBF wasn't pretty. Your only characters consisted of sticks, some of the most lazy characters ever (besides sprites). It's a big jump to go from sticks to full characters (I was a stick addict at one time, too), but it's worth it if you succeed.
Having said that, you did great with the camera pan, and the FBF wasn't too bad. For your second movie, you could have done a lot worse. Just try to clean up your lines (use onion skinning if you're not already), try to add music, try to add sounds, try to add color (not mandatory, but recommended), and you could have some cool stuff. RIght now it's just some black squiggles that somewhat resemble something dancing around in a blank white canvas.
So yeah. Not good, but with some practice you could get good. Just keep using FBF and keep up the good work with the changing camera angles and camera panning.
Cool. Thank you.
Graphics could use a lot of work, but the coding was solid.
Nice job, Ryan.
who is this?
Pretty fun game, great graphics, everything runs smoothly, but it's a little easy. And that's not always a bad thing, but I beat the last boss without getting hit a single time. All you really need to do is hit with both arms, back up, hit with both arms, back up, etc. etc. I don't really have any suggestions though (I can't think of any good way to make it harder), maybe add some more customization?
Anyway, great game.
Well that took a while...
But it was a lot of fun! I liked the last few levels the most - I wish you could have done some funny things like that the whole game. Still, fantastic game!
Well, I liked it anyway.
Have a +.20.
LOL thanks dude. I really don't mind bad reviews, as long as they're constructive. This song has been 0-bombed to hell and back, so I've given up on the score... hahahaha
I don't really know if I'm qualified to review an Industrial song, as A) I don't particularly like the genre and B) I don't even know the genre, but here we go anyway.
First off, positive stuff: it builds up slowly, but well; even though this is a different genre than the one I work in, I learned a lot from listening to this closely. I need to find out how to steadily increase note velocity/volume in Fruity Loops. I also learned that I don't need to end a song by losing instruments one at a timet; building it up and just leaving it worked well in this song.
About the instruments chosen; to be honest, I hate this much distortion on instruments so I won't say anything more about that because I just don't appreciate that part of this song. I love the drums though; you only changed them (twice?) throughout the whole song, so maybe a little more variation just to mix it up a bit. I like the guitar too; it was simple, but it sounded good.
About the structure; forgive me if I'm wrong and I missed something (it's a long song!), but the way I see it is: drum rhythm A, bass, lots of new instruments with drum rhythm B , back to drum rhythm A with new instruments, back to drum rhythm B with the same instruments you used last time with B, back to drum rhythm A with the same instruments you used last time with A, and so on and so forth. There were some volume changes, sure, which helped build up the transition from A to B or the other way around, but still, not too much variation. I don't know if that's an important part of the genre or not.
Also, about the last thirty seconds being "killer"; it sounds much like 1:40 except louder :P if there are many more instruments there, they're hard to hear over the distortion.
All in all:
7/10 for instruments.
8/10 for structure, because I like the build up and ending.
9/10 for effort, because you used actual instruments and I can't write guitar parts to save my life.
8/10, 4/5 overall.
Thank you for the review!
Sweet, a long and detailed review. First: I really appreciate it.
Now to the discussion part (my favorite):
I think you have a point about the drums...there are three main patterns, and then really only two minor embellishments to one of the loops used. I had versions with more diverse drums but I couldn't get it to a point where I loved how the drums sounded enough to get over the fact that sometimes it felt like variation for variaton's sake.
As for the overall sound (it is gritty and distorted, yeah) I can only say that it's how I heard it in my head, and it's how I'd outfit the scene. But I get that people have different tastes.
Structure, honestly, is something I was proudest of for this one. It had three main parts (not many, I admit) but I think there's enough variation between different iterations of the parts there...well, I suppose I could be mistaken; which is why it's nice to hear people's opinions. I do think the transfer to mp3 hurt the ending- there's alot more different there than "louder".
Anyways, I love detailed reviews like yours, and I really appreciate it tremendously...so thank you.
I'm envious of your ability to get away with using that beginning melody throughout the entire song. I try that my music but people always call my songs repetitive and boring. Your song is definitely not boring though, so I guess I still have a chance to make good music.
Everyone has the chance to make good music. All it needs is passion, time and a little TLC. :)
Thanks for the review!
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